#include "motion.h" #include /* * Here, we calculate the initial speed * Where alpha is the initial launch angle * speed is the initial speed * and c defined if we calculate for x or y */ double calculate_initial_speed(double alpha, double speed, const char c) { // We calculated the v0 of x if (c == 'x') return speed * cos(alpha); // Otherwise, we calculated the v0 of y else return speed * sin(alpha); } /* * This function calcul the during of the time before the projectile have reach the ground * Where v is the initial speed of xor y * and grav is the gravitational force */ double calculate_delta_t(double v, double grav){ return (2 * v) / grav; } /* * This function calcul the distance total of the projectile * Where v is the initial speed of Vx * and deltat is the result total time of flight */ double calculate_total_distance(double v, double deltat){ return v * deltat; } /* * This function calcul the height max of the Projectile * Where vx and xy are the initial speeds * and grav is the gravitational force */ double calculate_height_max(double vx, double vy, double grav){ return (pow(vx, 2) - pow(vy, 2)) / (2 * -grav); } /* * This function convert the degree in radian */ double degree_to_radian(double degree){ return degree * M_PI / 180; }