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gbucchino 2023-08-04 10:39:16 +02:00
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.gitignore vendored Normal file

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buid/
buid/**

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README.md Normal file

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### Introduction
This personal project is for making some simulator in C for the understanding of the Astrophysics, like the gravity.
I use the library SDL2 for the graphics.
FYI, I am not an expert in astrophysics, it's not my field, but just a hobby. If you find some wrong maths calculation, please, let me know.
### Installation
For executing the code, you must install these packages:
```
apt install libsdl2-dev libsdl2-ttf-dev libsdl2-image-dev
```
### Configuration
The `gravity.yml` file contains all data for the physics laws, like the gravity or the data of the planet. You can change these datas and you can see hoz the gravity.
### Projectile
For understanding the gravity, we can simulate the launch of a projectile and to see what happens. We can play with that and change some informations regarding the projectile and the planet.

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argparser.c Normal file

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#include <stdio.h>
#include <stdlib.h>
#include "argparser.h"
void usage() {
printf("Cosmology: -c <param file> [--debug]\n");
}
int getArgs(char *arg) {
int res = FALSE;
int i;
/* List arguments */
char listArgs[3][BUF_SIZE];
strcpy(listArgs[0], "-c"); // Gravity
for(i = 0; i < 3; i++){
if(strcmp(listArgs[i], arg) == 0)
res = TRUE;
}
if(res == FALSE){
printf("%s: unknown\n", arg);
usage();
}
return res;
}
int getArgsOptional(char *arg){
int res = FALSE;
int i;
/* List arguments */
char listArgs[1][BUF_SIZE];
strcpy(listArgs[0], "--debug");
for(i = 0; i < 1; i++){
if(strcmp(listArgs[i], arg) == 0)
res = TRUE;
}
return res;
}
int checkParamFileExist(char *path){
FILE *f = fopen(path, "r");
if (f == NULL)
return -1;
fclose(f);
return 0;
}

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argparser.h Normal file

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#ifndef H_ARGPARSER
#define H_ARGPARSER
#include <string.h>
#include "constantes.h"
void usage();
int getArgs(char *);
int getArgsOptional(char *);
int checkParamFileExist(char *);
#endif

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constantes.h Normal file

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#ifndef H_CONSTANTES
#define H_CONSTANTES
#define TRUE 0
#define FALSE 1
#define BUF_SIZE 128
/* Structure to define a planet */
struct object{
char name[BUF_SIZE];
double rayon;
double masse;
double grav;
int eccentricity;
double orbital; // Orbital in second
double aphelie; // In meters
double perihelie; // In meters
double semi_axe; // In meters
double orbital_speed; // In meters/s
};
struct constantes {
double grav; // Newton gravitational
};
#endif

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exec.sh Executable file

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#!/bin/sh
# main -c gravity.yml
#gcc sdl/init_sdl.c sdl/projectile.c sdl/orbitalSystem.c argparser.c yaml.c gravity.c main.c -lm -lpthread -lSDL2 -lSDL2_image -lSDL2_ttf -o main && ./main $1 $2 $3
#gcc -lm -lSDL2 -lSDL2_image -lSDL2_ttf -Wunused-variable -c sdl/init_sdl.c -o build/init_sdl.o
#gcc -lm -lSDL2 -lSDL2_image -lSDL2_ttf -Wunused-variable -c sdl/projectile.c -o build/projectile.o
#gcc -lm -lSDL2 -lSDL2_image -lSDL2_ttf -Wunused-variable -c argparser.c -o build/argparser.o
#gcc -lm -lSDL2 -lSDL2_image -lSDL2_ttf -Wunused-variable -c functions.c -o build/functions.o
#gcc -lm -lSDL2 -lSDL2_image -lSDL2_ttf -Wunused-variable -c yaml.c -o build/yaml.o
#gcc -lm -lSDL2 -lSDL2_image -lSDL2_ttf -Wunused-variable -c gravity.c -o build/gravity.o
#gcc -lm -lSDL2 -lSDL2_image -lSDL2_ttf -Wunused-variable -c motion.c -o build/motion.o
##gcc -S -o build/gravity.o gravity.c
#gcc -lm -lSDL2 -lSDL2_image -lSDL2_ttf -Wunused-variable -c main.c -o build/main.o
#gcc -lm -lSDL2 -lSDL2_image -lSDL2_ttf build/init_sdl.o build/projectile.o build/argparser.o build/yaml.o build/functions.o build/gravity.o build/motion.o build/main.o -o build/main && ./build/main $1 $2 $3
gcc functions.c motion.c sdl/init_sdl.c sdl/projectile.c argparser.c yaml.c gravity.c main.c -lm -lpthread -lSDL2 -lSDL2_image -lSDL2_ttf -o main && ./main $1 $2 $3

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functions.c Normal file

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#include <stdio.h>
#include <stdlib.h>
#include "functions.h"
int fileExist(char *path){
FILE *f = fopen(path, "r");
if (f == NULL)
return -1;
fclose(f);
return 0;
}

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functions.h Normal file

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#ifndef H_FUNCTIONS
#define H_FUNCTIONS
int fileExist(char *);
#endif

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gravity.c Normal file

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#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include "gravity.h"
double calcul_gravity_object(const double grav, const double masse, const double r){
// Newton's law for gravitation
return grav * (masse / pow(r, 2));
}

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gravity.h Normal file

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#ifndef H_GRAVITY
#define H_GRAVITY
#include "constantes.h"
double calcul_gravity_object(const double, const double, const double);
#endif

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gravity.yml Normal file

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---
Constantes:
grav: 6.673e-11
Projectile:
x: 0 # Position in x
y: 0 # Position in y
v0: 10.0 # Initial speed in meter/s
angle: 30 # Angle in degree
masse: 100 # Masse of projectile
height: 20 # Height
width: 20 # Width
Planet1:
rayon: 6.371e6 # Rayon earth in meter -> 6371.00 km
masse: 5.972e24 # Masse of earth, moon, etc... in kg

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main.c Normal file

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#include <stdio.h>
#include <stdlib.h>
#include <SDL2/SDL.h>
#include "argparser.h"
#include "yaml.h"
#include "gravity.h"
#include "motion.h"
#include "constantes.h"
#include "functions.h"
#include "sdl/projectile.h"
static void mainInitPlanet(const struct yamlFile *, struct object *, char *, double);
static void mainInitProjectile(const struct yamlFile *, struct projectile *, const double);
int main(int argc, char *argv[]) {
int res = -1;
int debug = FALSE;
FILE *f = NULL;
/* Create our structures */
struct yamlFile *yamlFile = malloc(sizeof(struct yamlFile));
struct constantes constantes;
struct object s_planet1;
struct projectile s_projectile;
int i;
/** CHECK ARGUMENTS **/
if (argc == 1)
return -1;
res = getArgs(argv[1]);
if (res == FALSE)
exit(1);
res = fileExist(argv[2]);
if (res == -1){
printf("File %s doesn't exist\n", argv[2]);
exit(1);
}
/* Check if debug */
if(argc == 4){
if(getArgsOptional(argv[3]) == TRUE){
debug = TRUE;
}
}
/** CONFIGURE VARIABLES **/
f = fopen(argv[2], "r");
// Stock in struct yamlFile the data
bufferingFiles(f, yamlFile);
fclose(f);
// Stock constants variables from YAML file
/* Get constantes variables */
constantes.grav = parseYamlFileDouble(yamlFile, "Constantes:grav");
// Init planet
mainInitPlanet(yamlFile, &s_planet1, "Planet1", constantes.grav);
// Initialise projectile
mainInitProjectile(yamlFile, &s_projectile, s_planet1.grav);
switch (argv[1][1]){
case 'c':
handleProjectile(&s_projectile, &s_planet1, debug);
break;
default:
break;
}
/* We destroy our multi-array */
for(i = 0; i < yamlFile->len; i++)
free(yamlFile->buf[i]);
free(yamlFile->buf);
free(yamlFile);
return 0;
}
static void mainInitPlanet(const struct yamlFile *yamlFile, struct object *s_planet, char *p, double grav){
/* Initialise caracteristique of planet */
char rayon[BUF_SIZE];
char masse[BUF_SIZE];
int res = 0;
res = sprintf(rayon, "%s:rayon", p);
if(res < 0){
printf("Failed to initialize planet: %s\n", p);
exit(1);
}
res = sprintf(masse, "%s:masse", p);
if(res < 0){
printf("Failed to initialize planet: %s\n", p);
exit(1);
}
s_planet->rayon = parseYamlFileDouble(yamlFile, rayon);
s_planet->masse = parseYamlFileDouble(yamlFile, masse);
// Calcul gravitational force in Newton
s_planet->grav = calcul_gravity_object(grav, s_planet->masse, s_planet->rayon);
}
/*
* This function initialize projectile's structure
*/
static void mainInitProjectile(const struct yamlFile *yamlFile, struct projectile *s_projectile, const double grav){
double v0 = 0.0;
double deg_to_rad = 0.0;
s_projectile->height = parseYamlFileInt(yamlFile, "Projectile:height");
s_projectile->width= parseYamlFileInt(yamlFile, "Projectile:width");
s_projectile->x = parseYamlFileInt(yamlFile, "Projectile:x");
s_projectile->y = parseYamlFileInt(yamlFile, "Projectile:y");
v0 = parseYamlFileDouble(yamlFile, "Projectile:v0");
s_projectile->masse = parseYamlFileInt(yamlFile, "Projectile:masse");
s_projectile->alpha = parseYamlFileDouble(yamlFile, "Projectile:angle");
deg_to_rad = degree_to_radian(s_projectile->alpha);
s_projectile->v0x = calcul_initial_speed(deg_to_rad, v0, 'x');
s_projectile->v0y = calcul_initial_speed(deg_to_rad, v0, 'y');
s_projectile->rect.x = s_projectile->x;
s_projectile->rect.y = s_projectile->y;
s_projectile->rect.w = s_projectile->height;
s_projectile->rect.h = s_projectile->width;
/***** Informations about the projectile *****/
// Calcul delta t
s_projectile->deltat = calcul_delta_t(s_projectile->v0y, grav);
// calcul distance in meter
s_projectile->distance = calcul_distance_total(s_projectile->v0x, s_projectile->deltat);
// Calcul height Max
s_projectile->hmax = calcul_height_max(0.0, s_projectile->v0y, grav);
}

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motion.c Normal file

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#include "motion.h"
#include <math.h>
double calcul_initial_speed(double alpha, double speed, const char c) {
// We calculated the v0 of y
if (c == 'x')
return speed * cos(alpha);
// Otherwise, we calculated the v0 of x
else
return speed * sin(alpha);
}
/*
* This function calcul the during of the time before the projectile have touche the ground
*/
double calcul_delta_t(double v, double grav){
return (2 * v) / grav;
}
/*
* This function calcul the distance total of the projectile
*/
double calcul_distance_total(double v, double deltat){
return v * deltat;
}
/*
* This function calcul the height max of the Projectile
*/
double calcul_height_max(double vx, double vy, double grav){
return (pow(vx, 2) - pow(vy, 2)) / (2 * -grav);
}
/*
* This function convert the degree in radian
*/
double degree_to_radian(double degree){
return degree * M_PI / 180;
}

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motion.h Normal file

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#ifndef H_MOTION
#define H_MOTION
double calcul_initial_speed(double, double, const char);
double calcul_delta_t(double, double);
double calcul_distance_total(double, double);
double calcul_height_max(double, double, double);
double degree_to_radian(double);
#endif

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sdl/init_sdl.c Normal file

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#include <stdio.h>
#include "init_sdl.h"
void initWindow(SDL_Window **win, TTF_Font **font, char *t, int h, int w){
if(SDL_Init(SDL_INIT_VIDEO) != 0){
printf("SDL: Failed to init sdl: %s\n", SDL_GetError());
exit(1);
}
//SDL_Window *win;
*win = SDL_CreateWindow(t, SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
w, h,
SDL_WINDOW_SHOWN);
/* Init TTF */
if(TTF_Init() != 0){
printf("SDL: Failed to init TTF: %s\n", SDL_GetError());
SDL_Quit();
exit(1);
}
*font = TTF_OpenFont("sdl/fonts/FreeSans.otf", 25);
if(*win == NULL){
printf("SDL: Failed to init SDL\n");
TTF_Quit();
SDL_Quit();
exit(1);
}
if (*font == NULL){
printf("SDL: Failed to open font\n");
SDL_DestroyWindow(*win);
TTF_Quit();
SDL_Quit();
exit(1);
}
}
SDL_Surface *loadImage(const char *filename){
SDL_Surface *s = IMG_Load(filename);
if(s == NULL) {
printf("SDL: Failed to load img\n");
return NULL;
}
return s;
}
void destroyWindow(SDL_Window *w, SDL_Renderer *r, TTF_Font *f){
if (f != NULL)
TTF_CloseFont(f);
if (r != NULL)
SDL_DestroyRenderer(r);
if (w != NULL)
SDL_DestroyWindow(w);
TTF_Quit();
SDL_Quit();
}

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#ifndef H_INITSDL
#define H_INITSDL
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_ttf.h>
struct window{
SDL_Window *win;
TTF_Font *font;
SDL_Renderer *r;
int h;
int w;
};
void initWindow(SDL_Window **, TTF_Font **, char *, int, int);
SDL_Surface *loadImage(const char *);
void destroyWindow(SDL_Window *, SDL_Renderer*, TTF_Font*);
#endif

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#include <stdio.h>
#include <SDL2/SDL.h>
#include <time.h>
#include <sys/time.h>
#include "projectile.h"
/* State of projectile */
int isLaunch;
/*
* This function initialize our Projectile
*/
static void initProjectile(struct window *s_w, struct projectile *s_p){
s_w->r = SDL_CreateRenderer(s_w->win, -1, 0);
if(s_w->r == NULL){
printf("Failed to create renderer\n");
destroyWindow(s_w->win, s_w->r, s_w->font);
exit(1);
}
s_p->s = loadImage("sdl/imgs/projectile.png");
if(s_p->s == NULL){
destroyWindow(s_w->win, s_w->r, s_w->font);
exit(1);
}
s_p->t = SDL_CreateTextureFromSurface(s_w->r, s_p->s);
}
/*
* This function init our rect for drawing Informations on the projectile
*/
static void initInfos(TTF_Font *font, SDL_Rect *r, const SDL_Surface *s, int x, int y){
r->w = s->w;
r->h = s->h;
r->x = x;
r->y = y;
}
/*
* This function draw an celestial object, for instance a planet
*/
static void drawCelestialObject(const struct window window, const SDL_Rect rectObject){
// Draw celestial object
SDL_SetRenderDrawColor(window.r, 55, 27, 7, 255);
SDL_RenderFillRect(window.r, &rectObject);
}
/*
* This function draw a text from SDL_Surface *surface in window
*/
static void drawText(const struct window window, const SDL_Rect rect, SDL_Surface *surface){
SDL_Texture *tFont = SDL_CreateTextureFromSurface(window.r, surface);
SDL_RenderCopy(window.r, tFont, NULL, &rect);
SDL_DestroyTexture(tFont);
}
/*
* This function draw all objects in our screen
*/
static void drawObjects(const struct window window, const struct projectile *s_projectile, const SDL_Rect rectObject, const SDL_Rect *rectInfos, SDL_Surface **sInfos){
/* Draw screen */
SDL_SetRenderDrawColor(window.r, 0, 0, 0, 255);
SDL_RenderClear(window.r);
/* Draw grid */
drawGrid(window);
// Draw celestial object
drawCelestialObject(window, rectObject);
drawText(window, *rectInfos, *sInfos);
// Draw infos
drawText(window, *(rectInfos + 1), *(sInfos + 1));
drawText(window, *(rectInfos + 2), *(sInfos + 2));
drawText(window, *(rectInfos + 3), *(sInfos + 3));
// Draw balle
SDL_RenderCopy(window.r, s_projectile->t, NULL, &s_projectile->rect);
SDL_RenderPresent(window.r);
}
/*
* This function draw a grid in window
*/
static void drawGrid(const struct window window){
int i;
int scale = SCALE * 5;
SDL_SetRenderDrawColor(window.r, 83, 83, 83, 255);
// Draw vertical lines
for (i = 0; i < window.w; i = i + scale)
SDL_RenderDrawLine(window.r, i, 0, i, window.h);
// Draw horizontal lines
for (i = 0; i < window.h; i = i + scale)
SDL_RenderDrawLine(window.r, 0, i, window.w, i);
}
/*
* This function execute the thread
*/
static int run(void *args){
int i = 0;
struct thread_projectile_args *arg = (struct thread_projectile_args*)args;
double v0x = arg->projectile->v0x * SCALE;
double v0y = arg->projectile->v0y * SCALE;
double x0 = arg->projectile->x;
double y0;
SDL_Rect rectObject = arg->rectObject;
SDL_Rect *rectInfos = arg->rectInfos;
SDL_Surface **sInfos = arg->sInfos;
/* Position projectile in altitude */
arg->projectile->rect.y = rectObject.y + (-arg->projectile->y) - arg->projectile->width;
y0 = arg->projectile->rect.y;
arg->projectile->rect.x = arg->projectile->x - (arg->projectile->width / 2);
x0 = arg->projectile->rect.x;
/* Draw projectile */
drawObjects(arg->window, arg->projectile, rectObject, rectInfos, sInfos);
while(1){
while(isLaunch != LANDING && isLaunch != STOP) {
int res = y0 - ((v0y * i) - arg->planet->grav * (i * i));
if((res + arg->projectile->height) > rectObject.y){
arg->projectile->rect.y = rectObject.y - arg->projectile->height;
isLaunch = LANDING;
}
else{
arg->projectile->rect.x = x0 + v0x * i;
arg->projectile->rect.y = res;
}
drawObjects(arg->window, arg->projectile, rectObject, rectInfos, sInfos);
SDL_Delay(50);
if(arg->debug == TRUE)
printf("x: %d y:%d\n", arg->projectile->rect.x, arg->projectile->rect.y);
i++;
}
}
return 0;
}
/*
* This is main function, init our objects and create a thread
*/
void handleProjectile(struct projectile *s_projectile, const struct object *s_planet, int debug){
SDL_Event event;
SDL_Thread *sthread;
static struct thread_projectile_args args;
SDL_Rect rectObject;
SDL_Rect rectInfos[4];
SDL_Surface *sInfos[4];
SDL_Color colorFont = {255, 255, 255};
char buf[BUF_SIZE];
int done = 1;
struct window s_window;
s_window.h = WIN_PROJECTILE_HEIGHT;
s_window.w = WIN_PROJECTILE_WIDTH;
args.projectile = s_projectile;
args.planet = s_planet;
args.debug = debug;
// Init celestial object
rectObject.x = 0;
rectObject.y = WIN_PROJECTILE_HEIGHT - (WIN_PROJECTILE_HEIGHT / 5);
rectObject.h = WIN_PROJECTILE_HEIGHT - 200;
rectObject.w = WIN_PROJECTILE_WIDTH;
args.rectObject = rectObject;
// Init Video
initWindow(&s_window.win, &s_window.font, "Projectile simulator", s_window.h, s_window.w);
// Init projectile
initProjectile(&s_window, s_projectile);
args.window = s_window;
/* Init celestial object */
*sInfos = TTF_RenderText_Blended(s_window.font, "Earth", colorFont);
initInfos(s_window.font, &rectInfos[0], sInfos[0], (WIN_PROJECTILE_WIDTH / 2) - sInfos[0]->w, rectObject.y + 15);
/* Get distance and time */
sprintf(buf, "Distance: %f m", s_projectile->distance);
*(sInfos + 1) = TTF_RenderText_Blended(s_window.font, buf, colorFont);
initInfos(s_window.font, &rectInfos[1], sInfos[1], 10, rectInfos[0].y + 20);
memset(buf, 0, BUF_SIZE);
sprintf(buf, "Time: %f s", s_projectile->deltat);
*(sInfos + 2) = TTF_RenderText_Blended(s_window.font, buf, colorFont);
initInfos(s_window.font, &rectInfos[2], sInfos[2], 10, rectInfos[1].y + 30);
memset(buf, 0, BUF_SIZE);
sprintf(buf, "Height max: %f m", s_projectile->hmax);
*(sInfos + 3) = TTF_RenderText_Blended(s_window.font, buf, colorFont);
initInfos(s_window.font, &rectInfos[3], sInfos[3], 10, rectInfos[2].y + 30);
args.rectInfos = rectInfos;
args.sInfos = sInfos;
// Create our thread
isLaunch = STOP;
sthread = SDL_CreateThread(run, "Projectile", (void*)&args);
if(sthread == NULL){
printf("SDL_CreateThread failed: %s\n", SDL_GetError());
exit(1);
}
while(done){
SDL_WaitEvent(&event);
switch(event.type){
case SDL_KEYDOWN:
switch(event.key.keysym.sym){
case SDLK_ESCAPE:
done = 0;
break;
case SDLK_RETURN:
// launch the projectile
isLaunch = LAUNCH;
break;
}
break;
}
}
SDL_FreeSurface(sInfos[0]);
SDL_FreeSurface(sInfos[1]);
SDL_FreeSurface(sInfos[2]);
SDL_FreeSurface(sInfos[3]);
cleanProjectile(&s_window, s_projectile);
}
/*
* This function clean our projectile object
*/
static void cleanProjectile(struct window *s_window, struct projectile *p){
if(p->t != NULL)
SDL_DestroyTexture(p->t);
if(p->s != NULL)
SDL_FreeSurface(p->s);
destroyWindow(s_window->win, s_window->r, s_window->font);
}

57
sdl/projectile.h Normal file

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#ifndef H_SDL_PROJECTILE
#define H_SDL_PROJECTILE
#include "init_sdl.h"
#include "../constantes.h"
/* Defines for window's size */
#define WIN_PROJECTILE_HEIGHT 712
#define WIN_PROJECTILE_WIDTH 1024
#define SCALE 10
/* Structure used for thread args */
struct thread_projectile_args{
struct window window;
struct projectile *projectile;
const struct object *planet;
SDL_Rect rectObject;
SDL_Rect *rectInfos;
SDL_Surface **sInfos;
int debug;
};
struct projectile{
SDL_Texture *t;
SDL_Surface *s;
SDL_Rect rect;
int x; /* Position in x */
int y; /* Position in y */
double v0x; /* Vitesse initiale x */
double v0y; /* Vitesse initiale y */
int masse; /* Projectile's masse */
int height;
int width;
int alpha; /* Angle in degree */
double deltat; /* Delta t */
double distance; /* Distance */
double hmax; /* Max height */
};
enum stateProjectile{
LAUNCH = 0,
STOP = 1,
LANDING = 2
};
static void initProjectile(struct window *, struct projectile *);
static void initInfos(TTF_Font *, SDL_Rect *, const SDL_Surface *, int, int);
static void drawCelestialObject(const struct window, const SDL_Rect);
static void drawText(const struct window, const SDL_Rect, SDL_Surface *);
static void drawGrid(const struct window);
static void drawObjects(const struct window, const struct projectile *, const SDL_Rect, const SDL_Rect*, SDL_Surface**);
static int run(void *);
void handleProjectile(struct projectile*, const struct object *, int);
static void cleanProjectile(struct window *, struct projectile *);
#endif

248
yaml.c Normal file

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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "constantes.h"
#include "yaml.h"
void parseYamlFileVariables(const struct yamlFile *yamlFile, char *entry, char dst[2][BUF_SIZE]){
int line, res;
char buf[2][BUF_SIZE];
char buf_var[2][BUF_SIZE];
char section[20];
/* Get entry and variable name */
res = explodeEntry(entry, buf, ':');
if (res != YAML_SUCCESS) {
printf("Failed to parse YAML's file\n");
exit(1);
}
/* Seek section in yaml */
res = addDoublePoint(buf[0], section);
line = getPositionSection(yamlFile, section);
if (line == -1){
printf("Failed to find section %s in YAML's file\n", buf[0]);
exit(1);
}
/* Get variables */
res = getVariables(yamlFile, buf[1], buf_var, line);
if (res == VARIABLE_YAML_NOT_FOUND){
printf("Variable %s not found in YAML's file\n", buf[1]);
exit(1);
}
strcpy(dst[0], buf_var[0]);
strcpy(dst[1], buf_var[1]);
}
void parseYamlFileChar(const struct yamlFile *yamlFile, char *entry, char *dst) {
char buf_var[2][BUF_SIZE];
/* Get variables */
parseYamlFileVariables(yamlFile, entry, buf_var);
strcpy(dst, buf_var[1]);
}
double parseYamlFileDouble(const struct yamlFile *yamlFile, char *entry) {
char buf[2][BUF_SIZE];
char buf_var[2][BUF_SIZE];
int res;
/* Get variables */
parseYamlFileVariables(yamlFile, entry, buf_var);
/* Get if pow */
res = explodeEntry(buf_var[1], buf, 'e');
if (res == YAML_SUCCESS){
double d1, d2;
d1 = atof(buf[0]);
d2 = atof(buf[1]);
return d1 * pow(10, d2);
}
return atof(buf_var[1]);
}
int parseYamlFileInt(const struct yamlFile *yamlFile, char *entry){
char buf[2][BUF_SIZE];
char buf_var[2][BUF_SIZE];
int res;
/* Get variables */
parseYamlFileVariables(yamlFile, entry, buf_var);
/* Get if pow */
res = explodeEntry(buf_var[1], buf, 'e');
if (res == YAML_SUCCESS){
double d1, d2;
d1 = atof(buf[0]);
d2 = atof(buf[1]);
return d1 * pow(10, d2);
}
return atoi(buf_var[1]);
}
/*
* This function read the YAML's file and stock all data in structure
*/
struct yamlFile *bufferingFiles(FILE *f, struct yamlFile *yamlFile){
char c;
char buf_tmp[BUF_SIZE];
int i=0, lines=0;
/* We count the number of lines */
fseek(f, 0, SEEK_SET);
do{
c = fgetc(f);
if(c == '\n')
lines++;
}while (c != EOF);
yamlFile->len = lines;
/* We allocate our buffer */
if((yamlFile->buf = malloc(lines * sizeof(char*))) == NULL){
printf("Failed to malloc\n");
fclose(f);
exit(1);
}
for(i = 0; i < lines; i++)
if((yamlFile->buf[i] = malloc(BUF_SIZE)) == NULL){
printf("Failed to malloc\n");
fclose(f);
exit(1);
}
fseek(f, 0, SEEK_SET);
lines = 0;
do{
c = fgetc(f);
buf_tmp[i++] = c;
if(c == '\n'){
buf_tmp[--i] = '\0';
memcpy(yamlFile->buf[lines++], buf_tmp, i);
memset(buf_tmp, 0, BUF_SIZE);
i = 0;
}
}while (c != EOF);
return yamlFile;
}
int addDoublePoint(char *src, char *dst){
int i = 0;
while (src[i] != '\0'){
dst[i] = src[i];
i++;
}
dst[i++] = ':';
dst[i++] = '\0';
return i;
}
int readYaml(FILE *f, char *section){
char buf[BUF_SIZE];
char c;
int i = 0;
int line = 0;
int seek = PARSE_YAML_FAILED;
/* Seek the section, example gravity: in file */
do {
c = fgetc(f);
buf[i++] = c;
if(c == '\n') {
buf[--i] = '\0'; /* Remove the '\n' */
seek = findEntry(buf, section);
if (seek == YAML_SUCCESS) break;
/* Get cursor position in file */
memset(buf, 0, BUF_SIZE);
i = 0;
}
line++;
}while(c != EOF);
if (seek == PARSE_YAML_FAILED) return seek;
return line;
}
int findEntry(char *buf, char *entry) {
int seek = PARSE_YAML_FAILED;
if (strcmp(buf, entry) == 0) {
seek = YAML_SUCCESS;
}
return seek;
}
int getVariables(const struct yamlFile *yamlFile, char *variable, char buf_var[2][BUF_SIZE], int posEntry) {
char buf[BUF_SIZE];
char buf2[2][BUF_SIZE];
memset(buf2[0], 0, BUF_SIZE);
memset(buf2[1], 0, BUF_SIZE);
char c;
int i = 0, j, pos=0, lines=0;
int res = PARSE_YAML_FAILED;
for(lines = posEntry; lines < yamlFile->len; lines++){
do {
c = yamlFile->buf[lines][pos++];
if (c != ' ')
buf[i++] = c;
} while(c != '\0');
/* Seek our variable */
if(strlen(buf) > 0){
res = explodeEntry(buf, buf_var, ':');
if(res == YAML_SUCCESS) {
char t[BUF_SIZE];
if (buf_var[0][0] == '-'){
int x = 0;
for(j = 1; j < strlen(buf_var[0]); j++)
t[x++] = buf_var[0][j];
}
else
strcpy(t, buf_var[0]);
if(strcmp(t, variable) == 0){
res = YAML_SUCCESS;
break;
}
else res = VARIABLE_YAML_NOT_FOUND;
memset(t, 0, BUF_SIZE);
}
}
memset(buf, 0, BUF_SIZE);
i = 0;
pos = 0;
}
return res;
}
int explodeEntry(char *entry, char var[2][BUF_SIZE], char delimiter) {
char c;
int i = 0, j = 0, pos = 0;
/* Get position of delimiter */
do {
c = entry[i];
if (c == delimiter) pos = i;
i++;
}while(c != '\0');
if (pos == 0)
return YAML_DELIMITER_NOT_FOUND;
for(i = 0; i < pos; i++) {
var[0][i] = entry[i];
}
var[0][i++] = '\0';
for(i = pos + 1, j=0; i < strlen(entry); i++, j++) {
var[1][j] = entry[i];
}
var[1][j++] = '\0';
return YAML_SUCCESS;
}
/*
* This function get the position (int) for the section
*/
int getPositionSection(const struct yamlFile *yamlFile, char *section){
int i = 0, pos = -1;
for(i = 0; i < yamlFile->len; i++){
if(strcmp(yamlFile->buf[i], section) == 0)
pos = i;
}
return pos;
}

26
yaml.h Normal file

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#ifndef H_YAML
#define H_YAML
#define YAML_SUCCESS 0x00000
#define PARSE_YAML_FAILED 0x00001
#define VARIABLE_YAML_NOT_FOUND 0x00002
#define YAML_DELIMITER_NOT_FOUND 0x00003
struct yamlFile{
char **buf;
size_t len;
};
void parseYamlFileVariables(const struct yamlFile *, char *, char dst[2][BUF_SIZE]);
double parseYamlFileDouble(const struct yamlFile *, char *);
int parseYamlFileInt(const struct yamlFile *, char *);
void parseYamlFileChar(const struct yamlFile *, char *, char *);
struct yamlFile *bufferingFiles(FILE *, struct yamlFile *);
int addDoublePoint(char *, char *);
int readYaml(FILE *, char *);
int findEntry(char *, char *);
int getVariables(const struct yamlFile *, char *, char buf_var[2][BUF_SIZE], int);
int explodeEntry(char *, char var[2][BUF_SIZE], char);
int getPositionSection(const struct yamlFile *, char *);
#endif